Specialization
Implemented Wwise in a custom engine, featuring depth-based raycast occlusion, trigger-based acoustic zones, and debug tools for sound attenuation.
Highlights
Dive deeper into key moments and highlights in my time at The Game Assembly!
Group Projects
STEP LIGHTLY
Horror Puzzle Platformer
(C++)
Contributions: Project Coordinator, AI Behaviour, Animation,
Wwise, Sound Design & Music
FINDERS KEEPERS
3rd Person Platformer
(C++)
Contributions: Project Coordinator, Animation, FMOD, Sound Design & Music
CALL OF THE DEEP
Mobile Puzzle Adventure
(Unity)
Contributions: UI, Audio Programming, Sound Design & Music